Fix Rapier initialize hard-crash when launcher stdout pipe closes - #1448
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Fix Rapier initialize hard-crash when launcher stdout pipe closes#1448JoaoVitorBaggio wants to merge 1 commit into
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Closing CurseForge/Overwolf while Minecraft stays open breaks the process stdout pipe. fern then panics on info! during Rapier3D.initialize (Windows os error 232), which previously crossed JNI and killed the JVM with hs_err. Ignore closed-pipe writes in the native logger and catch_unwind initialize like tick/step so failures become Java exceptions / crash reports.
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Summary
fernthen panics oninfo!duringRapier3D.initialize(Windows os error 232 / "pipe is being closed"), even though the physics scene was already constructed.EXCEPTION_UNCAUGHT_CXX_EXCEPTION/hs_err) with no Minecraft crash report.IgnoreClosedPipewriter, andcatch_unwindinitializethe same waytick/stepalready do, so failures become Java exceptions / crash reports instead.Related to #1269 (same
Rapier3D.initialize/hs_errsymptom; this PR definitively fixes the launcher-closed-stdout repro; other #1269 causes may still need separate investigation).Test plan
hs_err/ panic; with this native build — world loadscatch_unwindproduced a Minecraft crash report naming the closed-pipe panic (confirmed root cause)sable_rapiernatives so the Rust fix ships in a release jar